īeing dissatisfied with the lack of contact from In-Home Software, Liepa began searching for a new publisher. About the time it became clear that this was a shippable product, Liepa migrated Boulder Dash from Forth to assembler. He started coding a new project in Forth, which took about six months. He decided to expand the idea and bring some more interesting dynamics to the game. The project began with the intention of converting this game to machine language and releasing it through In-Home Software, but according to Liepa, it quickly became apparent that the game was very primitive. They put him in touch with a young man (Chris Gray) who had submitted a game in Basic, that was not really commercial quality, but they thought it had potential. When enough diamonds have been collected, the exit door opens, and going through this exit door completes the cave.Īs an aspiring game-developer, Peter Liepa reached out to a local publisher called "In-Home Software". In each cave, Rockford has to collect as many diamonds as are needed and avoid dangers, such as falling rocks. The player guides the player character, Rockford, with a joystick or cursor keys. Rockford drops a series of boulders on butterflies which explode into diamonds and fall down the shafts.īoulder Dash takes place in a series of caves, each of which is laid out as rectangular grid of blocks.
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